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  • Moire1
    consists of lines radiating out from a common center One copy of this pattern is fixed and the other drifts about creating a changing interference pattern You can start and restart the applet by shift clicking on the pattern You can also click and drag to control the motion of the pattern yourself If your browser supported java you would see an applet here Click here to see the source

    Original URL path: http://math.hws.edu/xJava/other/Moire1.html (2016-02-07)
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  • Is it Art?
    Next Home

    Original URL path: http://math.hws.edu/eck/painter/1.html (2016-02-07)
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  • Is it Art?
    Previous Next Home

    Original URL path: http://math.hws.edu/eck/painter/2.html (2016-02-07)
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  • CPSC 324: Computer Graphics, Spring 2004
    You should read Chapter 4 in the OpenGL Programming Guide Fourth Week February 9 11 and 13 We will continue talking about color on Monday starting with indexed color models There will also be a short discussion of graphics file formats GIF PNG JPEG material that is not in the book We will also look at alpha blending and anti aliasing This material is covered in Chapter 6 of the OpenGL Programming Guide but you do not want to deal with all the details covered in that chapter Everything that you need to know is covered on pages 225 to 229 232 to 233 and 241 through 245 The lab for the week is related the use of color and alpha channels in Gimp Remember that there is a test next Monday February 16 An information sheet is available Fifth Week February 16 18 and 20 After the test on Monday we will have our final lab on the Gimp on Wednesday Starting Friday we will be concentrating on three dimensional graphics For this material you should start reading Chapter 3 in OpenGL Programming Guide It will take us a while to cover the material in this chapter Sixth Week February 23 25 and 27 Starting on Monday February 23 several candidates for a computer science teaching position will be on campus As one of your homework assignments for this course you are required to attend three of the candidates talks We will be continuing with three D coordinates and transformations this week You should read the rest of Chapter 3 in OpenGL Programming Guide The lab for this week introduces the 3D graphics program POV Ray The lab will give you some practical experience with 3D coordinates while creating some pretty ray traced images Note We are departing from the original tentative schedule of labs for this course Seventh Week March 1 3 and 5 We will be finishing up the section of the course on modeling viewing and projection transformations This material is covered in pages 97 to 148 of Chapter 4 in the OpenGL Programming Guide There is more material following Page 148 in this chapter we will return to it in a few weeks For now we will be turning back to Blender to look more closely at animation The topic of this week s lab is 3D modeling in OpenGL Eighth Week March 8 and 10 For the lab this week we will return to Blender The main topic of the lab is animation The only reading for the week is the lab handout We have only two classes this week because Spring Break begins on Friday Classes resume on Monday March 20 after break Ninth Week March 22 24 and 26 On Monday we will look at hierarchical computer graphics where a complex object is built up out of simpler objects We will see how this is done in OpenGL and in Blender In the lab you will also work with some other advanced

    Original URL path: http://math.hws.edu/eck/cs324/ (2016-02-07)
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  • Gimp Image 1
    Coxe Hall Hobart and William Smith Colleges against a background added with the Gimp Next Home

    Original URL path: http://math.hws.edu/eck/graphicsPics/gimp1.html (2016-02-07)
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  • PovRay Image
    A fully computer generated image created with the free ray tracing program POV Ray Previous Next Home

    Original URL path: http://math.hws.edu/eck/graphicsPics/povray1.html (2016-02-07)
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  • Blender Image 1
    A planet with fractal mountains Made with Blender Previous Next Home

    Original URL path: http://math.hws.edu/eck/graphicsPics/blender1.html (2016-02-07)
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  • Blender Image 2
    Two chess pieces made using techniques known as extrusion and lathing You can imagine turning the pawn on a lathe Made with Blender Previous Next Home

    Original URL path: http://math.hws.edu/eck/graphicsPics/blender2.html (2016-02-07)
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