archive-edu.com » EDU » S » STANFORD.EDU

Total: 403

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • Questions and Answers: 12
    or colleagues Don t just lecture them or tell them what to do but rather think about the workshop as an experience people are having What would make that a wonderful and impactful experience In your case I take it you are doing design work yourself The create experiences mantra still applies If you take a step back from the website and ask yourself what experience are you trying to create for people then that can help you make higher level design decisions Perhaps you want them to feel intrigued or be pumped up to take action or be open to new opinions If you take one of those as your perspective then you can think of ideas and make decisions that serve that purpose And potentially the website is not the solution to that Maybe you can get people more pumped up by mailing personalized cards or calling them etc Now if your website is more of a logistical piece signing up for a course you may not zoom out quite so far but still the basic idea applies Look at generalassemb ly It primarily serves as a site to find and sign up for classes but they have a perspective on what they are trying to communicate and what experience they want people to have When I visit it looks up to date looks fun and low key but high quality That is the communication experience the implementation is bold graphics clean layout simple interface etc As a specific example they communicate expertise and that they are hands on practitioners my experience by listing the instructors job and title implementation I don t want to overstate the case here Some of this is common sense But I feel that thinking of your work as designing your customer s experience rather than designing a website can be a useful framing for great work Question We adopted the wallet workshop to illustrate to the students the steps involved and they were receptive about it and enjoyed the building of their desired wallets However when we switched the context to the project theme on HealthCare and wanted them to use the same steps to brainstorm on the ideas requirements somehow the students didn t able to do it and as a result we can t get the potential benefit out of it Answer There are many reasons why the Healthcare project perhaps didn t go as well The biggest reason is probably scoping i e how narrow or open is the framing of the challenge Redesign a wallet is a rather narrow scope the goal is clear Healthcare is huge and requires great skill in the students to scope themselves to an actionable level More about scoping and framing here DP0 Project Topic Wallet Gift Giving or other Question Wait what are students designing the in Gift Giving Project Is it the process The gift itself The meaning of a gift It was confusing Answer Agree this can be a confusion

    Original URL path: https://dschool.stanford.edu/groups/designresources/revisions/6a80d/12/ (2015-02-22)
    Open archived version from archive


  • Questions and Answers: 13
    or tell them what to do but rather think about the workshop as an experience people are having What would make that a wonderful and impactful experience In your case I take it you are doing design work yourself The create experiences mantra still applies If you take a step back from the website and ask yourself what experience are you trying to create for people then that can help you make higher level design decisions Perhaps you want them to feel intrigued or be pumped up to take action or be open to new opinions If you take one of those as your perspective then you can think of ideas and make decisions that serve that purpose And potentially the website is not the solution to that Maybe you can get people more pumped up by mailing personalized cards or calling them etc Now if your website is more of a logistical piece signing up for a course you may not zoom out quite so far but still the basic idea applies Look at generalassemb ly It primarily serves as a site to find and sign up for classes but they have a perspective on what they are trying to communicate and what experience they want people to have When I visit it looks up to date looks fun and low key but high quality That is the communication experience the implementation is bold graphics clean layout simple interface etc As a specific example they communicate expertise and that they are hands on practitioners my experience by listing the instructors job and title implementation I don t want to overstate the case here Some of this is common sense But I feel that thinking of your work as designing your customer s experience rather than designing a website can be a useful framing for great work Question We adopted the wallet workshop to illustrate to the students the steps involved and they were receptive about it and enjoyed the building of their desired wallets However when we switched the context to the project theme on HealthCare and wanted them to use the same steps to brainstorm on the ideas requirements somehow the students didn t able to do it and as a result we can t get the potential benefit out of it Answer There are many reasons why the Healthcare project perhaps didn t go as well The biggest reason is probably scoping i e how narrow or open is the framing of the challenge Redesign a wallet is a rather narrow scope the goal is clear Healthcare is huge and requires great skill in the students to scope themselves to an actionable level More about scoping and framing here DP0 Project Topic Wallet Gift Giving or other Question Wait what are students designing the in Gift Giving Project Is it the process The gift itself The meaning of a gift It was confusing Answer Agree this can be a confusion We try to be very explicit at

    Original URL path: https://dschool.stanford.edu/groups/designresources/revisions/6a80d/13/ (2015-02-22)
    Open archived version from archive

  • Questions and Answers: 14
    to do but rather think about the workshop as an experience people are having What would make that a wonderful and impactful experience In your case I take it you are doing design work yourself The create experiences mantra still applies If you take a step back from the website and ask yourself what experience are you trying to create for people then that can help you make higher level design decisions Perhaps you want them to feel intrigued or be pumped up to take action or be open to new opinions If you take one of those as your perspective then you can think of ideas and make decisions that serve that purpose And potentially the website is not the solution to that Maybe you can get people more pumped up by mailing personalized cards or calling them etc Now if your website is more of a logistical piece signing up for a course you may not zoom out quite so far but still the basic idea applies Look at generalassemb ly It primarily serves as a site to find and sign up for classes but they have a perspective on what they are trying to communicate and what experience they want people to have When I visit it looks up to date looks fun and low key but high quality That is the communication experience the implementation is bold graphics clean layout simple interface etc As a specific example they communicate expertise and that they are hands on practitioners my experience by listing the instructors job and title implementation I don t want to overstate the case here Some of this is common sense But I feel that thinking of your work as designing your customer s experience rather than designing a website can be a useful framing for great work Question We adopted the wallet workshop to illustrate to the students the steps involved and they were receptive about it and enjoyed the building of their desired wallets However when we switched the context to the project theme on HealthCare and wanted them to use the same steps to brainstorm on the ideas requirements somehow the students didn t able to do it and as a result we can t get the potential benefit out of it Answer There are many reasons why the Healthcare project perhaps didn t go as well The biggest reason is probably scoping i e how narrow or open is the framing of the challenge Redesign a wallet is a rather narrow scope the goal is clear Healthcare is huge and requires great skill in the students to scope themselves to an actionable level More about scoping and framing here DP0 Project Topic Wallet Gift Giving or other Question Wait what are students designing the in Gift Giving Project Is it the process The gift itself The meaning of a gift It was confusing Answer Agree this can be a confusion We try to be very explicit at the beginning of the

    Original URL path: https://dschool.stanford.edu/groups/designresources/revisions/6a80d/14/ (2015-02-22)
    Open archived version from archive

  • Questions and Answers: 16
    The create experiences mantra still applies If you take a step back from the website and ask yourself what experience are you trying to create for people then that can help you make higher level design decisions Perhaps you want them to feel intrigued or be pumped up to take action or be open to new opinions If you take one of those as your perspective then you can think of ideas and make decisions that serve that purpose And potentially the website is not the solution to that Maybe you can get people more pumped up by mailing personalized cards or calling them etc Now if your website is more of a logistical piece signing up for a course you may not zoom out quite so far but still the basic idea applies Look at generalassemb ly It primarily serves as a site to find and sign up for classes but they have a perspective on what they are trying to communicate and what experience they want people to have When I visit it looks up to date looks fun and low key but high quality That is the communication experience the implementation is bold graphics clean layout simple interface etc As a specific example they communicate expertise and that they are hands on practitioners my experience by listing the instructors job and title implementation I don t want to overstate the case here Some of this is common sense But I feel that thinking of your work as designing your customer s experience rather than designing a website can be a useful framing for great work Question We adopted the wallet workshop to illustrate to the students the steps involved and they were receptive about it and enjoyed the building of their desired wallets However when we switched the context to the project theme on HealthCare and wanted them to use the same steps to brainstorm on the ideas requirements somehow the students didn t able to do it and as a result we can t get the potential benefit out of it Answer There are many reasons why the Healthcare project perhaps didn t go as well The biggest reason is probably scoping i e how narrow or open is the framing of the challenge Redesign a wallet is a rather narrow scope the goal is clear Healthcare is huge and requires great skill in the students to scope themselves to an actionable level More about scoping and framing here DP0 Project Topic Wallet Gift Giving or other Question Wait what are students designing the in Gift Giving Project Is it the process The gift itself The meaning of a gift It was confusing Answer Agree this can be a confusion We try to be very explicit at the beginning of the activity We say something like You are not designing a gift You are designing a way to help your partner give gifts Think about the last time you gave a gift you have to remember

    Original URL path: https://dschool.stanford.edu/groups/designresources/revisions/6a80d/16/ (2015-02-22)
    Open archived version from archive

  • Questions and Answers: 17
    experience the implementation is bold graphics clean layout simple interface etc As a specific example they communicate expertise and that they are hands on practitioners my experience by listing the instructors job and title implementation I don t want to overstate the case here Some of this is common sense But I feel that thinking of your work as designing your customer s experience rather than designing a website can be a useful framing for great work Question We adopted the wallet workshop to illustrate to the students the steps involved and they were receptive about it and enjoyed the building of their desired wallets However when we switched the context to the project theme on HealthCare and wanted them to use the same steps to brainstorm on the ideas requirements somehow the students didn t able to do it and as a result we can t get the potential benefit out of it Answer There are many reasons why the Healthcare project perhaps didn t go as well The biggest reason is probably scoping i e how narrow or open is the framing of the challenge Redesign a wallet is a rather narrow scope the goal is clear Healthcare is huge and requires great skill in the students to scope themselves to an actionable level More about scoping and framing here DP0 Project Topic Wallet Gift Giving or other Question Wait what are students designing the in Gift Giving Project Is it the process The gift itself The meaning of a gift It was confusing Answer Agree this can be a confusion We try to be very explicit at the beginning of the activity We say something like You are not designing a gift You are designing a way to help your partner give gifts Think about the last time you gave a gift you have to remember to give a gift think of or select a gift find the gift purchase or create the gift package the gift give the gift and hopefully receive thanks for the gift All that is what we are calling the Gift Giving experience You are going to create something to help your partner with a part of that process Start by t alking to your partner about his or her experience giving gifts Question How does design thinking compare to a Stage Gate process Answer Hard to give a short answer but a couple thoughts Not knowing much about Stage Gate methodology I would stay the two processes are not incompatible but are very different in their goals and what they describe From what I see Stage Gate process is a continual narrow of options Design thinking is not Design process goes through focusing and flaring Another distinction design thinking is as interested in the right challenge to solve as the solution itself Stage Gate seems to be a more mechanical way of moving through a project Design thinking is a way of working a toolkit a methodology a mindset Another way

    Original URL path: https://dschool.stanford.edu/groups/designresources/revisions/6a80d/17/ (2015-02-22)
    Open archived version from archive

  • Questions and Answers: 19
    in the students to scope themselves to an actionable level More about scoping and framing here DP0 Project Topic Wallet Gift Giving or other Question Wait what are students designing the in Gift Giving Project Is it the process The gift itself The meaning of a gift It was confusing Answer Agree this can be a confusion We try to be very explicit at the beginning of the activity We say something like You are not designing a gift You are designing a way to help your partner give gifts Think about the last time you gave a gift you have to remember to give a gift think of or select a gift find the gift purchase or create the gift package the gift give the gift and hopefully receive thanks for the gift All that is what we are calling the Gift Giving experience You are going to create something to help your partner with a part of that process Start by t alking to your partner about his or her experience giving gifts Question How does design thinking compare to a Stage Gate process Answer Hard to give a short answer but a couple thoughts Not knowing much about Stage Gate methodology I would stay the two processes are not incompatible but are very different in their goals and what they describe From what I see Stage Gate process is a continual narrow of options Design thinking is not Design process goes through focusing and flaring Another distinction design thinking is as interested in the right challenge to solve as the solution itself Stage Gate seems to be a more mechanical way of moving through a project Design thinking is a way of working a toolkit a methodology a mindset Another way oversimplified to think about it is you could do an entire design process within the first or first couple stages of Stage Gate i e in the discovery stage As well as using the tools of design thinking throughout a Stage Gate process Question A problem I had with the gift giving project some students said their partner didn t have any problem Everything for their partner worked easily time available to find the gift no budget constraints know what the person they re giving the gift to wants I think this group would have had to do deeper interviewing and be more empathetic but I found their attitude difficult to deal with Answer I would say the goal of the interview is not to find a problem to solve but rather to understand what s important to the person Once you understand your partner better you could identify a problem to fix but you might instead be designing for a new opportunity or amplifying what s working As a simplified example you might hear my story that I spent much of my UK vacation looking in all the little shops for really unique teas to give as gifts and it was really enjoyable There is

    Original URL path: https://dschool.stanford.edu/groups/designresources/revisions/6a80d/19/ (2015-02-22)
    Open archived version from archive

  • The Gift-Giving Project: 2
    reverse tag pageslist groups designresources search sort modifiedDate sortDirection reverse tag pagesPagesCustomTagSidebarCustomTagSidebar sort modifiedDate sortDirection reverse tag pages0 groups designresources sidebar CustomTagSidebarmodifiedDate5CustomTagSidebarreversepagesPagescustom groups designresources search index rss tag hotlist groups designresources search tag hotWhat s HotHotListHot tag hot0 groups designresources sidebar HotListNo items tagged with hot hot groups designresources search index rss sort modifiedDate kind all sortDirection reverse excludePages wiki welcomelist groups designresources search sort modifiedDate kind all sortDirection reverse

    Original URL path: https://dschool.stanford.edu/groups/designresources/revisions/ed894/2/ (2015-02-22)
    Open archived version from archive

  • The Gift-Giving Project: 3
    search index rss tag hotlist groups designresources search tag hotWhat s HotHotListHot tag hot0 groups designresources sidebar HotListNo items tagged with hot hot groups designresources search index rss sort modifiedDate kind all sortDirection reverse excludePages wiki welcomelist groups designresources search sort modifiedDate kind all sortDirection reverse excludePages wiki welcomeRecent ChangesRecentChangesListUpdates sort modifiedDate kind all sortDirection reverse excludePages wiki welcome0 groups designresources sidebar RecentChangesListmodifiedDateallRecent ChangesRecentChangesListUpdateswiki welcomeNo recent changes reverse5search The Gift

    Original URL path: https://dschool.stanford.edu/groups/designresources/revisions/ed894/3/ (2015-02-22)
    Open archived version from archive