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  • recreation.ucsd.edu
    clear their eligibility through the IM Office prior to the playoffs V Injury Replacements If an intramural team carrying the minimum number of players required for participation loses one of its players due to an injury that team may replace the injured player with anyone who has not previously participated for any other team during that sport s season ALL INJURY REPLACEMENTS MUST BE CLEARED WITH THE CONSENT OF THE INTRAMURAL DIRECTORS PRIOR TO PARTICIPATION If a team has additional players on its roster above the minimum number required for participation they will not be allowed to replace the injured player with another VI Intercollegiate Sport Club Athletes Current intercollegiate sport club team members are eligible to participate in any sport in the Intramural Sports program There are however a number of limitations that each team captain and or intercollegiate club athlete must recognize before such participation will be sanctioned Individuals in an intercollegiate sport club status will be allowed to participate in the sport or its related sport in which they are an intercollegiate sport club member under the following limitations Individuals in an intercollegiate sport club status may only compete in the division that allows for the highest level of competition usually AAA for that sport Individuals may participate for any team competing at that level under the following limitations SPORT DIVISION RATE PER TEAM ROSTER Volleyball Men s Women s 2 per team Volleyball Coed 1 man 1 woman Basketball Men s Women s 1 per team Basketball Coed 1 man or 1 woman Water Polo Men s Women s 2 per team Water Polo Coed 1man 1 woman Soccer Men s Women s 3 per team Soccer Coed 2 men 1 woman or 2 women 1man Softball Men s Women s 3 per team Baseball Coed 2 men 1 woman or 2 women 1 man Floor Hockey Men s Women s 2 per team Ice Hockey Coed 2 per team Team Tennis Men s Women s 1 per team Team Tennis Coed 1 per team Indoor Soccer Men s Women s 3 per team Coed 2 men 1 woman 1 man 2 women May not play goalie position Intercollegiate Sport Club team members will be eligible to participate in any other intramural team sport activity with restriction to include 3on3 Basketball Flag Football Team Badminton 4on4 Volleyball Hawaiian Football Sand Volleyball An individual is considered to be an intercollegiate or sport club team member if the individual in question is currently practicing and or playing with the intercollegiate sport club team while that particular intramural season is in progress Any individual who drops or is cut from the team before the first regular ICA season contest will still be eligible In the event an intramural sport is conducted before intercollegiate or sport club competition in that sport an individual s eligibility status shall be determined by his or her status during the previous year If the individual participated as an intercollegiate sport club team member for

    Original URL path: http://recreation.ucsd.edu/intramural-sports/rules/participation-guidelines.html (2015-06-02)
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  • recreation.ucsd.edu
    eligible to participate on a basketball team All players must meet the eligibility participation requirements of the UC San Diego Intramural Sports Office See Participation Guidelines Additions and subtractions to official team rosters must be made prior to that team s third week of play No changes to rosters will be accepted after that time If one or both teams do not have 4 players present and ready at 5 minutes after game time a non roster player may participate upon approval from the opposing team captain and may only play one night for any particular team An individual may play on only one team Any student who is a current or last year s member of the intercollegiate basketball team including redshirts shall be allowed to compete but may only compete in a league at the very highest level of competition Teams are allowed only one ICA player per team II Start Time All games must start by 5 minutes past the hour and half hour The time limit is 30 minutes so teams should start themselves as soon as both teams are present the clock is used for the final 25 minutes only A team must have four players present to start the game III Time Outs Two 1 minute time outs are allowed each team per game IV Substitutions Once a player has been substituted in for a game he she may not re enter that game V Beginning of Play Play shall begin with one players shooting from the top of the 3 point line to decide possession The loser automatically gets first possession for the start of the second game Jump balls shall alternate possession after the start of each game if the offense retains possession the ball shall be inbounded from the top of the key VI Scoring Each basket from inside the three point line will count as one point Baskets made from behind the line will be worth two points The team that scores is awarded possession out of bounds at the half court stripe Winner s outs In the event that time ends before the game is over the game will continue if the point spread is less than 4 i e 10 7 5 4 etc The game will then be played to the next highest point i e 10 7 will be played to 11 5 4 will be played to 6 etc VII Throw Ins When the ball is checked at the top of the key it must be passed to a teammate to begin play There will be no free ins all inbound passes may be contested VIII Fouls Players must call their own fouls There will be no referees The team that is fouled will be awarded possession of the basketball and must complete a throw in from the top of the three point line Fouls are not recorded therefore nobody fouls out If during any 1 possession a defensive team fouls 3 times the offensive

    Original URL path: http://recreation.ucsd.edu/intramural-sports/rules/5-on-5-unofficiated-basketball.html (2015-06-02)
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  • recreation.ucsd.edu
    rosters must be made prior to that team s third week of play No changes to rosters will be accepted after that time If one or both teams do not have 3 players present and ready at 5 minutes after game time a non roster player may participate upon approval from the opposing team captain and may only play one night for any particular team An individual may play on only one team Any student who is a current or last year s member of the intercollegiate basketball team including redshirts shall be allowed to compete but may only compete in a league at the very highest level of competition Teams are allowed only one ICA player per team II Start Time All games must start by 5 minutes past the hour and half hour The time limit is 30 minutes so teams should start themselves as soon as both teams are present the clock is used for the final 25 minutes only A team must have two players present to start the game III Time Outs One 1 minute time out is allowed each team per game IV Substitutions Once a player has been substituted in for a game he she may not re enter that game V Beginning of Play Play shall begin with one players shooting from the top of the 3 point line to decide possession The loser automatically gets first possession for the start of the second game Jump balls shall alternate possession after the start of each game VI Scoring Each basket from inside the three point line will count as one point Baskets made from behind the line will be worth two points The team that scores is awarded possession out of bounds at the half court stripe Winner s outs Each match shall consist of two games to 11 points straight up no need to win by two In the event that time ends before the game is over the game will continue if the point spread is less than 4 i e 10 7 5 4 etc The game will then be played to the next highest point i e 10 7 will be played to 11 5 4 will be played to 6 etc VII Throw Ins All throw ins shall take place at the top of the three point line The ball must be passed to a teammate to begin play There will be no free ins all inbound passes may be contested VIII CLEARING Any change of possession must be cleared this includes shots that do not hit the backboard as well as steals Clearing the ball will be considered both feet behind the free throw line extended If the ball is not properly cleared and that team scores they will lose the points scored and possession of the ball IX Fouls Players must call their own fouls There will be no referees The team that is fouled will be awarded possession of the basketball and must complete

    Original URL path: http://recreation.ucsd.edu/intramural-sports/rules/3-on-3-basketball.html (2015-06-02)
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  • recreation.ucsd.edu
    scoresheet shall be final Failure by teams to provide official scorekeepers may result in a forfeit VIII Substitutions Free substitution will be allowed whenever a dead ball situation occurs An entering player shall not replace a free thrower except in cases where the individual is hurt IX Dead Ball A live ball becomes dead when The official blows his her whistle fouls violations time outs etc X Putting the ball in play To begin a game or any overtime period the ball will be put into play with a jump ball at the center circle The team not controlling the tip will get possession at the next jump ball opportunity Alternating possession will determine which team is awarded the ball in all jump ball situations XI Held Ball mistakenly called a jump ball A held ball occurs when opponents have hands so firmly on the ball that control cannot be obtained without undue roughness Effect The Alternating possession arrow shall be used to determine possession XII Player Disqualification A player is disqualified from further play in a contest upon committing his or her fifth personal foul Both personal and technical fouls will be counted toward the individuals total of 5 A player is also disqualified from further play if they are charged with 2 technical fouls A player at the referee s discretion may be immediately disqualified from further play upon committing an unsportsmanlike act that is detrimental to the spirit of intramural basketball at UCSD Part 2 Violations and Penalties I Free throw violations Offensive violation Failure to shoot within the free throw half circle Failure to shoot within 10 seconds Stepping on or over the free throw line before the try has ended by the shooter Stepping on or over the lane line before the try has left the shooters hand Failure of players outside the lane to remain behind the 3pt line before the try has hit the rim Failure by the shooter to hit the rim with his her attempt Player moving outside of an established lane space after the shooter has received the ball from the referee Penalty No point may be scored on the free throw attempt The ball becomes dead immediately as the violation occurs The ball is awarded out of bounds to the defense or the second or third shot is attempted Defensive violation Verbally of physically disconcerting a free throw shooter Stepping on or over the lane line before the try has left the shooters hand Moving into or out of the free throw area after the ball has been handed to the shooter Penalty If the free throw attempt is successful the goal shall count and any violation shall be disregarded If the attempt is unsuccessful a substitute free throw to the same free thrower shall be awarded II Throw in violations Failure to release the in bound throw in 5 seconds Failure to in bound the ball directly into the court for play Carrying the ball into the court

    Original URL path: http://recreation.ucsd.edu/intramural-sports/rules/basketball.html (2015-06-02)
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  • recreation.ucsd.edu
    Climbing Center Locations Hours Rates Membership Groups Private Rentals Staff FAQs Surf Shop Location Hours Products Staff Feedback FAQs Policies Contact Us Rental Shop Location Hours Products Pricing Staff Feedback Used Gear Sale FAQs Policies Contact Us Outback Film Series Rec Classes Adult Classes Archery Badminton Basketball Boxing Circus Arts Craft and Design Dance Fencing Figure Skating Fine Arts Fun and Games Golf Gymnastics Martial Arts Racquetball Scuba Stroke Clinics Surf Swim Conditioning Swim Lessons Tennis Volleyball Youth Classes Archery Dance Water Polo Swim Lessons Stroke Clinics Private Lessons Diving Fencing Martial Arts Workshops DIY Tennis Gymnastics Youth Camps Knock Around Meet the Staff FAQ Safety Interim Rec Clubs Register Your Org Policies Forms FAQ Contact Sports Clubs Coed Basketball The following set of coed basketball rule modifications have been adapted from the Official UCSD Intramural Basketbal Rules These modifications have been established to equalize competition for both male and female participants All rules violations and penalties not mentioned by this modification outline shall be covered explicitly in the Official UC San Diego Intramural Basketball Rules I Team Size A team consists of 5 players 3 women 2 men There shall be no limit to the number of eligible players on a roster Teams must have at least 4 players present to start a game 2 women 2 men or 3 women 1 man II Eligibility Any student who has played and or practiced as an official member of the current varsity basketball team while the intramural season is in progress shall not be eligible Members of the previous year s varsity team will be allowed to compete but may only do so in a league at the very highest level of competition Only one player in that status may compete on any one team If a player participates in

    Original URL path: http://recreation.ucsd.edu/intramural-sports/rules/coed-basketball.html (2015-06-02)
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  • recreation.ucsd.edu
    balls are dead upon touching the ground In the case of an errant or fumbled lateral the ball will be spotted either at the point of contact with the ground or at the point that the ball was last controlled whichever creates the greatest disadvantage for the team in possession XXIV Punts A team wishing to punt can announce its intentions to the officials and the opposing team before the ball is declared ready for play Following the announcement the ball must be punted and neither team may cross the line of scrimmage until the punt has been executed On free punts the ball will be put in play by the punter Four defensive players must be on the line of scrimmage Quick kicks are allowed A blocked punt or a partially blocked punt is not a free ball and cannot be advanced by the kicking team under any circumstances The receiving team may advance the ball provided it did not first touch the ground If the ball touches the ground before it is retained by the receiving team the ball shall be marked where it first hit XXV Punt Returns A punt may not be returned if the ball is not fielded cleanly by the punt returner Any punt that is fielded and then dropped or simply touched by the receiving team prior to the ball hitting the ground is considered a dead ball and may not be advanced The ball shall be spotted where it hit the ground If not previously touched a ball laying on the ground may be picked up and advanced by the receiving team Part 2 Penalties I Illegal Procedure 4 yards from Line of Scrimmage Down Over Illegal Snap from Center except on punts Picking the ball up from the ground by the center Further movement of the ball by the center after initial adjustment Failure by the center to pass the ball through his legs Advancement of the ball by the center if the ball has not completely left his hands and given to the quarterback Illegal Execution of Punts Forward movement by either team before the punt has been executed Advancement of a blocked punt by the punting team Failure to line four defensive players on the line of scrimmage Illegal Motion Failure of all offensive players with the exception of a legal man in motion to become set for at least one second immediately preceding the snap from center Movement towards the line of scrimmage by a man in motion Having two or more offensive players in motion at the time of the snap Illegal Delay of Game Failure by the offensive team to put the ball in play within 30 seconds after the official has placed the ball for play Delay of game violations committed by a team that is leading or tied in the last 3 minutes of a contest shall automatically stop the clock Illegal Ball Carrier There will be no direct runs from scrimmage An offensive player who advances the ball beyond the line of scrimmage without first receiving a forward pass lateral pass or hand off from another offensive back will be considered an illegal ball carrier Failure of a ball carrier or potential ball carrier to fully expose his flags for the defense Clothing must not be worn over flags All shirts must be tucked in Illegal Substitution Failure of all entering substitutes to pass within 10 yards of the ball Having more than the legal number of players on the playing field while the ball is in play Off sides Failure by any player to remain behind the line of scrimmage before the ball is snapped If a defensive player is drawn off sides by the illegal motion of an offensive player the ball shall be immediately blown dead offensive penalty II Personal Fouls 12 yards Illegal Block A blocker may not leave his feet to make contact with another player His hands and arms may not be further from his body than the vertical plane of his elbows Contact must be made with the forearms and not with fists or elbows No contact may be initiated lower than the WAIST Any contact made to the head or neck whether unintentional or not is strictly prohibited Violations of downfield blocking Sec 16 also will be enforced under this section Penalty enforcement 12 yards from the spot of the foul or Line of Scrimmage if behind Neutral Zone down over Clipping Contact on a block must be made within the blocked person s field of vision Contact to the backside of a player and delivered behind his field of vision shall be considered a clip If a player to be blocked turns his backside to a blocker within 5 yards of each other so that contact is made from behind no violation will be called Penalty enforcement 12 yards from the spot of the foul down over Illegal Use of Hands OFFENSE All offensive players are prohibited from using their hands for grabbing or holding a defensive player blockers may make contact with an open hand Penalty enforcement 12 yards from the spot of the foul or the line of scrimmage If behind the neutral zone down over Illegal Use of Hands DEFENSE Defensive players may use hands and arms to push pull or move offensive players other than the ball carrier out of the way in an effort to get at the ball carrier However defensive players not attempting to reach the ball carrier may not use hands or arms to tackle or hold an offensive player This includes holding an offensive player s flag belt Penalty enforcement 12 yards from the spot of the foul or the end of play down over Unnecessary Roughness OFFENSE DEFENSE Any player who commits any action which in the opinion of an official may cause serious injury to another player whether unintentional or not is guilty of unnecessary roughness On offense all ball carriers must make

    Original URL path: http://recreation.ucsd.edu/intramural-sports/rules/flag-football.html (2015-06-02)
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  • recreation.ucsd.edu
    Youth Camps Knock Around Meet the Staff FAQ Safety Interim Rec Clubs Register Your Org Policies Forms FAQ Contact Sports Clubs Coed Flag Football The following set of Coed Flag Football Rule modifications have been adapted from the UC San Diego Intramural Sports Flag Football Rules These modifications have been established to equalize competition for both male and female participants All rules and penalties not covered by this modification outline shall be covered explicitly in the Official Men s Women s Flag Football Rules I Team Size A team consists of 6 players 3 men 3 women There shall be no limit to the number of eligible players on a roster Teams must have all 6 players present to start a game II Offensive Blocking All blocking must be above the waist and below the head and is permitted only under the following circumstances A Men may only block men B Women may only block women C Instances in which a man confronts a woman or vice versa a screen block either moving or stationary must be utilized No contact initiated by the offensive player is allowed under any circumstances other than A or B Personal foul violation 12 yards from the end of the play or spot of the foul whichever puts the offensive team at its greatest disadvantage III Runs From Scrimmage Only women may make direct or indirect runs from scrimmage Men may not carry the ball from scrimmage nor may they receive a pass behind the line of scrimmage and advance past it Illegal procedure violation 4 yards from the line of scrimmage IV Passing Play Situations Quarterbacks and or passers may either be male or female Men may throw passes to men only ONE time in a series of four downs not on P A

    Original URL path: http://recreation.ucsd.edu/intramural-sports/rules/coed-flag-football.html (2015-06-02)
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  • recreation.ucsd.edu
    for each week s play IV Field Dimensions First Downs Play Limits The playing field will be 50 yards long and approx 40 yards wide with a 10 yard end zone The field will be same directional in that all offensive play series will begin and advance from the 50 after change of ball possession The playing field will be divided into three segments 1 50 35 yard lines 2 35 20 yard lines and 3 20 0 yard lines the Red Zone Teams in possession of the ball will have 3 downs in Zones 1 and 2 to advance to the next zone in order to receive a new set of downs Once in the Red Zone teams will have 4 downs to score a touchdown V Game Time Time Outs Games will be 25 minutes running time with no half time Each team will be granted two one minute time outs per game to be used at any time VI Game Schedules In most instances teams will be scheduled for two games back to back against different opponents each game day VII Scoring A touchdown will be worth 6 points A conversion from 3 yards out will be worth 1 point A conversion from 10yards out will be worth 2 point A defensive interception will be worth 1 point and a change of ball possession VIII Game Flow Logistics Unlimited substitutions during any dead ball situations At the start of the game and after all changes in possession the ball shall be placed at the 50 yard line Offensive Teams will consist of a quarterback and four pass receiver runners All Offensive players are eligible to receive a forward pass Defensive Teams will consist of at least one linebacker and any combination of four total defensive coverbacks corners safeties or linebackers There will be no center snaps all plays must start with the quarterback positioned behind the ball at the line of scrimmage or in a shot gun position 3 5 yards behind the line of scrimmage Plays will start on ball off hand contact by the quarterback At the time the ball is put in play only one member of the offense may be in motion under normal football man in motion rules Before or after a catch any form of contact blocking downfield or otherwise will not be allowed Only the quarterback will wear a flag belt Quarterbacks may be sacked behind the line of scrimmage by having their flag s pulled before releasing the ball on a forward pass attempt There are no direct runs from scrimmage by the quarterback or any other offensive player Only linebackers lined up in linebacker position minimum three yards behind the line of scrimmage may rush the quarterback and only after a 3 count that will be administered by the referee assigned as line judge In a situation when a defensive team chooses not to rush a linebackers a defensive player lined up in a linebacker position must take

    Original URL path: http://recreation.ucsd.edu/intramural-sports/rules/football-passing-league.html (2015-06-02)
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