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  • Lesson: STL Maps
    Way Language Foyer Data Structures Standard Template Library Important Containers of the STL STL Maps Subordinate rooms and lessons Pairs 10656 Constructors 10659 Operators 10662 More On the Operator 10674 Member Functions 10671 Map Algorithms 10683 Map Iterators 11376 Return

    Original URL path: http://euler.vcsu.edu/Lessons/Lesson_10654.htm (2013-06-12)
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  • Lesson: STL Vector Container Class
    Vector Constructors 9739 Vector Default Constructor 9753 Vector Sized Constructor 9756 Vector Copy Constructor 9759 Vector Partial Copy Constructor 9762 Vector Operators 9742 Vector Methods 9745 Common Methods of the Container Classes 9588 empty method 9551 size method 9699 max size method 9706 clear method 9709 insert method 9712 erase method 9715 Methods used with Iterators 9720 STL Iterators 9677 STL Algorithms 9674 STL Containers 9671 Function Templates of STL

    Original URL path: http://euler.vcsu.edu/Lessons/Lesson_9733.htm (2013-06-12)
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  • Lesson: Brief Introduction to Computer Hardware
    for any programming language Brief Introduction to Computer Hardware Subordinate rooms and lessons CPU 1728 Fetch Execute Cycle 1732 Memory 1729 kinds of data that a computer may use 1730 Memory operations 1731 Secondary Storage Devices 1733 Communicating with people

    Original URL path: http://euler.vcsu.edu/Lessons/Lesson_1409.htm (2013-06-12)
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  • Lesson: History of Programming Languages
    1709 Assembly Language 1710 FORTRAN 871 After FORTRAN 1711 COmmon Business Oriented Language 1712 COBOL S Beginning 2065 COBOL S Design 2069 COBOL S Contributions 2070 Final Verdict 2071 FORTRAN and Standardization 1713 Descendants of FORTRAN 1714 ALGOL 60 1715 ALGOL 68 1719 Pascal 1720 Ada 1721 BASIC 1716 Programming Language I 1718 C 1717 C Language 1722 Java Programming Language 1723 Alternate History of the FORTRAN Family of Languages

    Original URL path: http://euler.vcsu.edu/Lessons/Lesson_0684.htm (2013-06-12)
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  • Lesson: Background topics suitable for any programming language
    Language Foyer Background topics suitable for any programming language Subordinate rooms and lessons Programming Languages 548 Problem Domain Types 550 Language Levels 551 Types of Languages 552 Learning Programming in the MOO Difficulties of Learning Programming 671 Preparation Problems 685 Precision Problems 686 Problem Solving as a form of Learning 687 Complexity of Programming Languages 688 Pointers 1931 pointers2 1938 pointers3 1940 History of Programming Languages Brief Introduction to Computer

    Original URL path: http://euler.vcsu.edu/Lessons/Lesson_1407.htm (2013-06-12)
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  • Lesson: Learning Programming in the MOO
    Background topics suitable for any programming language Learning Programming in the MOO Subordinate rooms and lessons What is a Code Machine 619 What is a Work Bench 649 Manipulating the Program in a Work Bench 926 Checking and Running a Program in a Work Bench 969 What is a Work Room 917 Example Work Room 1762 Lesson Structure 1258 Goalies 9544 Code Repositories 1377 Practice Object 9461 Syntax Test 9464

    Original URL path: http://euler.vcsu.edu/Lessons/Lesson_0617.htm (2013-06-12)
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  • Lesson: Need for Compilation or Interpretation
    for any programming language Need for Compilation or Interpretation Subordinate rooms and lessons Why is any translation needed 1434 Compilation Process 1435 Creating the source file 1436 Compiling the source file 1437 Linking the object file 1438 Running the program

    Original URL path: http://euler.vcsu.edu/Lessons/Lesson_1433.htm (2013-06-12)
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  • Lesson: Block Statement
    Introduction to Applets 3559 String Declaration 3031 More about strings 10063 Strings 10100 Objects 10097 Variables 10016 Writing to the console 9888 Method Redefinition 9913 Class Declaration 9997 Classes and files 2321 Compilation Units 10007 API Documentation 9872 Comments in Programs 9903 Block Comments 9905 Single Line Comments 9908 Documentation Comments 9984 Main Function 10000 Command line parameters 12346 Accessor and Mutator Methods 12378 print and println 10014 Variable Characteristics 10031 Variable declaration 10034 Operators 10037 Integer operations 10074 Real operators 10077 Other operators 10080 Declaration again 10086 Initialization 10091 Changing the value of a variable 10094 What is a variable 10065 Variable Name 10068 Reserved Words 10056 Variable Type 10071 Primitive Types 10119 Constant and Numeric Types 10122 Real constants 10125 Non Numeric constants 10128 Why do we need variables 10113 UsingObjects125aWebSlideRoom 11076 Object References 12371 String Operations 10106 Other operations 10109 Applications and Applets Hyper Text Markup Language Important Applet Methods Graphics Methods Applet Parameters 9329 Applet Examples 9378 Event Demonstration 9389 Font Demo Applet Example 9449 More on Variables and Data Types 10304 Math Functions 10381 Math Class 10393 Example Program 10395 What do you need to know 10398 Math Methods 10401 Example Uses 10407 Example Program 2 10410 One Last Thought 10412 Introduction to Static Methods 11859 More on Strings 12655 Scanner Class 12658 nextInt nextDouble methods 12746 nextLine next methods 12749 length method 12729 Concatenation 12732 parseInt parseDouble methods 12735 substring method 12738 String position 12703 More on static methods 12719 Naming convention 12723 More on Operators 12646 Assignment Statement and Operator 10046 Assignment Statement 10041 Precedence 10131 Algebra and the Assignment Statement 10134 Assignment Operator 10137 Side Effect Operator 10155 Another property of operators 10157 Associativity 10160 Assignment Operator Properties 10163 Precedence Chart Again 10166 Equations and Assignments 10172 Example 10178 How does it work 10181 More about Precedence 10146 Precedence Chart 10152 What is an expression 10140 General rules 10185 Example 10064 Side Effect Operators 10143 Unary Side effect Operators 10189 Increment Operator 10193 Decrement Operator 10196 Example 10199 Miscellaneous Rules 10202 More Side Effect Operators 10205 Compound Assignments 10208 Example Expression 10225 Slightly Different Example 10227 Precedence 10214 Precedence Chart Revisited 10211 Example 10217 Avoid Expressions of the type 10232 More on Constants 12627 More on primitive types 12626 Casts 9994 Example 10345 Conversions 10347 When to use conversion 10349 Java Cast 10351 2 3 Problem Solved 10340 More on Casts 10359 Observations 10368 What is the fix 10370 Rounding 10373 Rounding errors 12666 Overflows 12663 Keyword final 12680 Convention 12683 Static constants 12686 Math class and its constants 12689 Basics of Java 11952 Classes and Their Implementation 12450 Encapsulation 12453 Designing Class 12484 Testing a Class 12487 Variable Categories 12490 Method Parameters 12493 First difference life time 12601 Second difference initialization 12604 Life time of instance field 12609 Life time of local and parameter varaibles 12612 Test class 12591 Application program 12594 Process of designing a new class 12511 Method definition 12515 Structure of a method 8266 More on Method Definition

    Original URL path: http://euler.vcsu.edu/Lessons/Lesson_9036.htm (2013-06-12)
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